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7 Wonders Duel: Core Game Accessories with modern rules grounded in

$34.99

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with modern rules grounded in the origins of sword & sorcery

new inquisitor archetypes

and the lessons you can extract from it to enhance your own efforts as GM or player

Figures supplied may vary Supplied unassembled and unpainted

Specifications Tonnage 20 Technology Clan Unit Type BattleMech Era Jihad (3068 - 3085) TRO Technical Readout Prototypes Release Type In Distribution Sculpt Type Original Supplied unassembled and unpainted

7 Wonders Duel: Core Game Accessories with modern rules grounded inIn many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face down and

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