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Sarkhan, Soul Aflame (Showcase) [March of the Machine: The Aftermath] Equipment Assassin's Ripper gets +2 power

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Assassin's Ripper gets +2 power until end of turn

Warden of the Tower: Creatures you control gain indestructible until end of turn

III — Create Smaug

{T}: Add {G}{G}

one might mistake them for far greater

Sarkhan, Soul Aflame (Showcase) [March of the Machine: The Aftermath] Equipment Assassin's Ripper gets +2 powerSet: March of the Machine: The Aftermath Type: Legendary Creature Human Shaman Rarity: Mythic Cost: {1}{U}{R} Dragon spells you cast cost 1 less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

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